

In any case, we are glad that we released the game in Early Access first and hope that we can release it together with you.īy the way, many people ask about the game demo version.

After all, we have also received a lot of words of support and truly useful reviews, some of which are now pinned in the company chats and inspire us to move forward. Both moments are already fixed, and we continue to strive to gradually achieve consistently positive ratings of the game. We are taking all possible measures to prevent such problems in the future.Īlthough the overall reviews of the game are still mixed, a decent part of the negativity was in the first few days of Early Access due to the lack of public servers and content. The most unpleasant ones were wiping all servers and periodic players’ house breaking. This was justified on the one hand, but on the other hand, the tight deadlines resulted in errors that many of you have experienced. Initially, it was developed by a small indie team, which eventually expanded up to 20 people.Īfter the release in Early Access, the pace of work was frenzied, and we literally didn't sleep to deliver everything we promised during the long project lifetime.

Before the release in Early Access, the game was in development for over 5 years.
